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Adventure Games Live (AGL) is a suite of online adventure games on the entertainment website ''RinkWorks''.〔(Grishny's Tower: Rinkworks )〕 It features single-player turn-based games〔(OnlineGames.net: Adventure Games )〕 run in CGI on an engine written by Samuel Stoddard, who runs ''RinkWorks'' and wrote five of the ten games currently available.〔(OVGuide: Adventure Games Live )〕 The suite has hosted some of its games since 1998, putting them among the web's longest-running, continuously hosted games. ==Technical details== AGL games are written in a simple programming language called Smash, derived from an earlier language called AGLL (from "Adventure Games Live Language"). Smash is generally intended for producing menu-based adventure games, though it is flexible enough for many other types of single-player, turn-based games as well. The former AGLL language is deprecated and is no longer in use on ''RinkWorks''.〔(MobyGames: Adventure Games Live )〕 The specification of Smash is publicly available from its page at ''RinkWorks''. Anyone who wants can write a game in Smash, and if they want, send it to ''RinkWorks'' for evaluation. Following a period of feedback and extensive playtesting, if the game is approved, it is published on the AGL page. The Smash source code for the simplest and easiest game, ''The Trainer'', is freely available on the Smash tutorial page. The source code for the other games is proprietary and not available without explicit permission from the authors. The Smash interpreter that is responsible for running the games on the ''RinkWorks'' server is proprietary software written by Samuel Stoddard and not publicly available. People wishing to play AGL games locally on their own computer are free to write their own interpreters, or can use ''Rex'', a Smash interpreter written using wxPython and developed by Andrew Walters (who also developed two of the games available on AGL). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Adventure Games Live」の詳細全文を読む スポンサード リンク
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